Category: Designer Documentations
Dev Diary for designer specific things
First Quest Progress
By: Zach Poje (Quest Design Lead) For Spring Quarter 2020, I have been hard at work learning new things and trying to figure out ways to… Read more
Sewer Art Lead Reflection
By: Kristen Misick (Art Lead) During Spring Quarter 2020 each level concentrated solely on the Art aspect of our levels with the goal in mind… Read more
Underground Models
By: Andrew Clifft (Designer) So to start out this quarter we were assigned into each group, Last quarter I was the quest designer for the underground and… Read more
Texturing Models
By: Nelson Schneider (Designer) The time for this Spring quarter is slowly coming to a close. And though it went by quickly, managed to contribute a lot to the Shadow… Read more
Art Lead Reflections
By: Janani Hariharan (Art Lead) This quarter I served as the Art Lead for one of levels in the game, the Cul De Sac level. This… Read more
Underground Sewer Models
By: Mateusz Hyc (Designer) Hey everyone reading, my name is Matt Hyc and for DePaul OGS I was a 3D Artist for the game Shadow That Pervades. I am a… Read more
Exporting Substance Texture to UE4 and Material Creation
By: Scott Jonske (Visual Effects Artist) https://www.youtube.com/watch?v=0KL0H_MReJQ&feature=youtu.be
Cul-de-Sac Level Design Process
By: Tyler Houston (Level Designer) Introduction Hello everyone, and thanks for reading my level design documentation for The Shadow that Pervades! … Read more
Making Music
By: Jazmin Reyes (Sound Designer) I had the honor of making music for this video game project. I have made these tracks using a program… Read more