Duties as Art Director

By: Janani Hariharan (Art Director and 3D Artst) Winter Quarter            This quarter I served as art director and lead 3D artist. My role as 3D… Read more

Carrying Items

By: Jack O’Neal            This quarter I improved and expanded the system I put together in fall that lets rose carry items. At the start of… Read more

The Drawing Board (Creature Concepts)

By: Justin Endaya (Artist) Drawing Shadow Creatures            My purpose throughout the time I spent in class was to design concept art. I joined the class… Read more

Creating Textures

By: John Colon (Texture Guy) Substance Painter How it Starts At first, I was a bit nervous trying to completely learn a new software at the same time juggle with… Read more

Rose Animations

By: Neelam Jani (Artist/Animator) Reflections            In DePaul’s Game Studio, I was the animator of the main character, Rose in the project The Shadow that Pervades!… Read more

Playtesting and Bug Finding

By: Rob Moreno (3D Artist)          During the winter quarter of the DePaul Game Studio I was assigned the main task of diving into play testing aspects… Read more

“The Lost Dog” Quest

By: Vincent Vallos (Quest Designer) Implementing a Quest I first needed to do research on quest design, sampling research from games like: The Witcher Skyrim Red Dead Redemption I chose… Read more

Developing the Quest Manager

By: Alexis Lane (Programmer) Quest System Hooked up the quest system with Tony and Matt’s vision swapper system Quests can now activate the material swapper when the quest is activated… Read more

Quest Breakdown

By: Zach Poje (Quest Design Lead) Quest Direction and Construction            For this quarter, I designed two quests to expand on what I had done last… Read more

Bird Quest Outline

By: Ryan Gaddis (Designer) Opening Bird Quest Outline            With this being my first quarter working on Shadow that Pervades, I spent a pretty solid part… Read more