Category: Designer Documentations
Dev Diary for designer specific things
Duties as Art Director
By: Janani Hariharan (Art Director and 3D Artst) Winter Quarter This quarter I served as art director and lead 3D artist. My role as 3D… Read more
Carrying Items
By: Jack O’Neal This quarter I improved and expanded the system I put together in fall that lets rose carry items. At the start of… Read more
The Drawing Board (Creature Concepts)
By: Justin Endaya (Artist) Drawing Shadow Creatures My purpose throughout the time I spent in class was to design concept art. I joined the class… Read more
Creating Textures
By: John Colon (Texture Guy) Substance Painter How it Starts At first, I was a bit nervous trying to completely learn a new software at the same time juggle with… Read more
Rose Animations
By: Neelam Jani (Artist/Animator) Reflections In DePaul’s Game Studio, I was the animator of the main character, Rose in the project The Shadow that Pervades!… Read more
Playtesting and Bug Finding
By: Rob Moreno (3D Artist) During the winter quarter of the DePaul Game Studio I was assigned the main task of diving into play testing aspects… Read more
“The Lost Dog” Quest
By: Vincent Vallos (Quest Designer) Implementing a Quest I first needed to do research on quest design, sampling research from games like: The Witcher Skyrim Red Dead Redemption I chose… Read more
Developing the Quest Manager
By: Alexis Lane (Programmer) Quest System Hooked up the quest system with Tony and Matt’s vision swapper system Quests can now activate the material swapper when the quest is activated… Read more
Quest Breakdown
By: Zach Poje (Quest Design Lead) Quest Direction and Construction For this quarter, I designed two quests to expand on what I had done last… Read more
Bird Quest Outline
By: Ryan Gaddis (Designer) Opening Bird Quest Outline With this being my first quarter working on Shadow that Pervades, I spent a pretty solid part… Read more