City Level Models

By: Spiro Tsaggaris (3D Designer) DGS Documentation During my Spring Quarter at DePaul, I joined DGS in development of their ongoing project via the Topics in Game Design Class. I… Read more

First Quest Progress

By: Zach Poje (Quest Design Lead)         For Spring Quarter 2020, I have been hard at work learning new things and trying to figure out ways to… Read more

Sewer Art Lead Reflection

By: Kristen Misick (Art Lead)           During Spring Quarter 2020 each level concentrated solely on the Art aspect of our levels with the goal in mind… Read more

Underground Models

By: Andrew Clifft (Designer)        So to start out this quarter we were assigned into each group, Last quarter I was the quest designer for the underground and… Read more

Texturing Models

By: Nelson Schneider (Designer) The time for this Spring quarter is slowly coming to a close. And though it went by quickly, managed to contribute a lot to the Shadow… Read more

Art Lead Reflections

By: Janani Hariharan (Art Lead)         This quarter I served as the Art Lead for one of levels in the game, the Cul De Sac level. This… Read more

Underground Sewer Models

By: Mateusz Hyc (Designer) Hey everyone reading, my name is Matt Hyc and for DePaul OGS I was a 3D Artist for the game Shadow That Pervades. I am a… Read more

Debug Output System

By: Sara Asumussen (Programmer)

Swimming Demo

By: Sara Asumussen (Programmer) This is the fist iteration of the swimming volume. Have fun!

Spline Quest Tutorial

By: Alexis Lane (Programmer) In this tutorial, you will learn how to set up the spline quest utilizing premade spline effects, a quest activator, and a quest goal deactivator