Documentation

Urban Environment Research

By: Matt Lopez (Level Designer) Sites and References City of Chicago – Chicago Zoning map to show what districts are in the city. Smart Cities Dive – Talks about the… Read more

Distinct Interactive Cues

By: Matt Lopez (Level Designer), Tyler Houston (Level Designer), Ataberk Uran (Level Designer) Game References Includes anything from audio feedback to visual feedback. Pokémon Professor’s spiel “Now is not the… Read more

Color and Shadows in Games

By: Matt Lopez (Level Designer), Tyler Houston (Level Designer), Ataberk Uran (Level Designer) Game References This includes anything from mechanics, art and narrative and this list will be updated as… Read more

Dog Traversal Research

By: Matt Lopez (Level Designer) Video References Call of Duty: Ghosts – Riley Vidoc John Wick 3 – Escaping Casablanca John Wick 3 – Halle Barry and Dog training Behind… Read more

3D Platformer Research

By: Matt Lopez (Level Designer) Game References and Notes Dying Light A first-person slasher Very fluid parkour system with a peculiar control scheme Zombies that chase after you are a… Read more

Digsite Inventory/Menu

By: Jaina Modisett Sprint Tasks Sprint #1 I spent the first sprint creating a working prototype of a grid based digsite inventory system, inspired by Diablo, though it ultimately ended… Read more

Spring Unreal 4 Symposium

          On April 26th and 27th 2019 we hosted Epic Games who came out to give a bunch of whirlwind workshops to help people get better… Read more

Level Documentation – Sewer

By: Matt Lopez (Level Designer) and Andrew Clifft (Quest Designer) Concept and Layout:             The level has been effectively split into two separate, smaller levels since its original conception at… Read more

Brutalism Research

By: Matt Lopez (Level Designer) Sites and References: My Modern Met – An article that talks about the origins and the recent resurgence (as of 2018). Has several pictures of… Read more

Sewer/Underground Research

By: Matt Lopez (Level Designer) Sites and References: CityLab – Talks about why and the importance of steam coming from the manholes in cities occurs. The Atlantic – A brief, but… Read more