Our goal here is to provide our game design students with the experience of working at a larger game studio on a game that has many pieces. Typically, in education spaces, students are working in singular groups one project over a quarter or semester. The projects in development at DePaul Originals are intended to be refined over a couple of years so student workers. This means that those who participate may only be brought in to focus on a single portion of the game at any given time.
We focus on Epic Games’ Unreal Engine as our main development tool, as we find the base tool set easy to compartmentalize. This allows us to encourage students to develop a specialty, while at the same time maintaining a broad skill base. Through work and internship programs, students take on varying responsibilities over the lifetime of the game. They receive development credit on the final shipped product.
While we are seeking to create entertaining games, we are also focused on games that have deeper meanings and messages. Games that explore personal and world issues through playful metaphor. We have three main pillars for this process: