Development Diaries
Our “Dev Diaries” include news updates, video tutorials, and workshop classes created by both students and staff! Each post details a new in-game mechanic that our programmers and designers have completed after intense iteration. We hope that through our diaries, you are able to get an insight in to the many different stages that come with creating games.
Programming Documentations
Spring Quarter (2019-2020)
Winter Quarter (2019-2020)
Fall Quarter (2019-2020)
Design Documentations
Spring Quarter (2019-2020)
- Production Process
- Cul-de-Sac 2D/3D Assets
- City Level Documentation/Progress
- Lighting Documentation
- First Quest Progress
- More Underground Models
- Texturing and Modeling
- Texturing Models
- (Cul-de-Sac) Lever Design Lead Reflection
- (City) Level Design/Art Lead Reflection
- (Sewers) Level Design Lead Reflection
- (Sewers) Art Lead Reflection
- (Cul-de-Sac) Art Lead Reflection
- Underground Sewer Models
- Creating City Models/Level Designing
- Spring Quarter Rose Animator Progress
Winter Quarter (2019-2020)
- Cul-de-Sac Level Design Process
- VFX List
- Making Music
- Level Documentation - Sewers
- Duties as Art Director
- Carrying Items
- The Drawing Board (Creature Concepts)
- Creating Textures
- Rose Animations
- Playtesting and Bug Finding
- "The Lost Dog" Quest
- Quest Breakdown (Intro)
- Bird Quest Outline
- Neighborhood Narrative Outline
- 3D Modeling and Rigging
- Digsite Inventory/Menu
- Exporting Substance Texture to UE4
Fall Quarter (2019-2020)
Click here if you are interested in seeing some of our other in-progress projects at DePaul Originals!