GAM 397 (Section 401): Topics in Game Design: Game Studio Development – Design Workshop

The following is the design class:

 

Instructor: Allen Turner

Tues/Thurs 10:10am – 11:40am

This is an experiential learning credit class.

Credit Hours: 4

This course focuses on the development cycle in a large game studio with a focus on pushing out a game targeted towards a commercial platform. The game in question will be developed over multiple quarters and a public build will be shipped at the end of the 2019/2020 school year. This class can be taken multiple times but requires permission from the instructor each time. Each design student will have a particular role in the studio to help develop the game over the course of the quarter.

Available design roles include:

*Needs PC lab, Unreal 4, Jira, Perforce or Plastic SCM

  • Level Design
  • Gameplay Design
  • UI Design
  • Graphic Design
  • Character Animation
  • Blueprint Specialist
  • Balancing
  • Narrative and Dialog
  • Writing
  • Cinemas and Cutscenes
  • Production

Prerequisites:

Student must pass a portfolio review.

GAM 244, GAM 245, GAM 340, GAM 341, and ANI 230

Must be taken alongside the Game Studio Lab.

Learning Outcomes

  • By the end of the class students will be able to apply design skillsets to a restricted specialty area.
  • They will know how to research, present, and deploy designed solutions to the problems before them in an ongoing working environment.
  • Students will be able to demonstrate knowledge of the Unreal engine in a particular specialized module of the engine such as Blueprints, Level Design, Material Design, Sequencer, etc.
  • Student will be able to identify and implement techniques and best practices, to quickly iterate on solutions and resolve challenges, while under the pressure of an ongoing project with strict deadlines.