3D Modeling and Rigging

By: Arthur Luo (3D Modeling and Rigging)

3D Models

Sewer Pipes Pack:

  • Thick pipe – cross variant
  • Thick pipe – hard 90 variant
  • Thick pipe – hard 90 broken variant
  • Thick pipe – soft 90 variant
  • Thick pipe – soft 90 broken variant
  • Thick pipe – straight variant
  • Thick pipe – straight broken variant
  • Thick pipe – t-shape variant
  • Thin pipe  – cross variant
  • Thin pipe  – hard 90 variant
  • Thin pipe  – soft 90 variant
  • Thin pipe  – straight variant
  • Thin pipe  – straight broken variant
  • Thin pipe  – t-shape variant
  • Thin pipe  – t-shape broken variant

Random Trash:

  • Bag of chip
  • Old Pants
  • Old Shirt
  • Inflated Ball
  • Paper Coffee Cup

Tools Pack:

  • Dual-headed hammer
  • Flat screw driver
  • Mallet
  • Philip screw driver
  • Saw
  • Sledgehammer
  • Ladder
  • Flood light
  • Legacy monitor
  • Modern Monitor
  • Workbench
  • Pipe gauge – cross variant
  • Pipe gauge – straight variant
  • Pipe gauge – t-shape variant


  • Circular sewer grate
  • Square sewer grate
  • Guard rail, modular
  •  Guard rail host


Rose model:

  • Spinal construction redone
  • Eye control
  • Nose pointer control
  • Tongue Control
  • General troubleshooting
  • Weight-painting overhaul


  • Revamping and splitting old jumping animation


            Time flies when one invests in their work. Ten weeks, three months flew by in the blink of an eye. Like Autumn quarter, I remained in the studio as a 3D artist, and was put in charge of Rose’s rig adjustment.

           For Rose’s rig, I’m really glad that I get to work with a dedicated animator this quarter. Classes, outside of capstones, don’t often offer the opportunity for a rigger like me to work directly with an animator. Responding to animator’s demands and inquiries as quarter progresses has been an invaluable experience. And by doing on-demand bug fixing, I have been getting more adjusted to a flexible task schedule. Instead of filling my timeslots to the brim with modeling, I have been putting in the necessary buffer slot for bug-fixing in case of emergency.

           I was also tasked with a series of static mesh modeling for the sewer environment. Getting the necessary exercises as a modeler makes me both more efficient and better at general modeling. One thing that stood out to me was the sewer pipe pack. Most of the time, modelers are given near free reign on their artistic freedom. At worst, art lead would specify the dimensions of a model. But by working on sewer pack over this quarter, I have learned the importance of consistency. Not only does each individual pipe variant need to have identical style, but the opening of the pipe needs to be precisely a certain measurement to ensure that they tile seamlessly within game space.

           Overall, this quarter has been an amazingly invaluable experience for me, as a technical artist. Being in a professional studio space like this has made me more familiar with pipelines as well as communicating more efficiently with others in the work space!

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