Throughout the quarter, I worked on details for the Cul de Sac level, which included 2D decals for texturing, as well as 3D models to be strewn around the environment. I used Autodesk Maya 2020 for the 3D modeling, and Manga Studio for drawing the 2D decals.
2D Decals
The decals we needed for the level included chalk drawings, ominous shadows/silhouettes, and blood stains and spatters.
The chalk drawings were to be used on the ground, to suggest that children lived in the environment. They were made to look slightly faded and partially erased, suggesting that some time has passed since they were originally drawn and that nobody had been around to create new drawings in a while. I achieved this look by using a chalk-like brush and blurring and blending the edges of the drawings.