Creating Adventures, Telling Stories
Dev Diary for programmer specific things.
By: Christian Durtschi (Programmer) Killectibles: Save Character Selection/Save Data Between Levels The basic structure I have found to save data between levels, such as saving character selectionfrom one level to… Read more
By: Sara Asumussen (Programmer) https://www.youtube.com/watch?v=TOki0dGLHig
By: Sara Asumussen (Programmer) https://www.youtube.com/watch?v=jVv04aOWcSM This is the fist iteration of the swimming volume. Have fun!
By: Alexis Lane (Programmer) In this tutorial, you will learn how to set up the spline quest utilizing premade spline effects, a quest activator, and a quest goal deactivator
By: Monica Fan (Designer/Programmer) The goal of ambient AI is to create a believable environment for the game. The characters do not have to have… Read more
By: Jesse Kives (Programmer) Before I began this class, I had a little bit of knowledge on how the unreal engine works. I knew more… Read more
By: Christian Durtschi (Programmer) Quest System: These are some things that I worked on in the quest system: Spline Quest This is a new quest that was made where the… Read more
By: Tony Marino (Programmer) Vision Mode System This quarter I ended up splitting work between the two different projects. On Shadow Pervades I maintained and… Read more
By: Sara Asmussen (Programmer) We found that combining all of our old camera volumes into one makes the new master volume more flexible and easier to iterate on. So going… Read more
A first past test of our in-game sound particle.