Exporting Substance Texture to UE4 and Material Creation
By: Scott Jonske (Visual Effects Artist) https://www.youtube.com/watch?v=0KL0H_MReJQ&feature=youtu.be
Ambient AI
By: Monica Fan (Designer/Programmer) The goal of ambient AI is to create a believable environment for the game. The characters do not have to have… Read more
Cul-de-Sac Level Design Process
By: Tyler Houston (Level Designer) Introduction Hello everyone, and thanks for reading my level design documentation for The Shadow that Pervades! … Read more
Making Music
By: Jazmin Reyes (Sound Designer) I had the honor of making music for this video game project. I have made these tracks using a program… Read more
Duties as Art Director
By: Janani Hariharan (Art Director and 3D Artst) Winter Quarter This quarter I served as art director and lead 3D artist. My role as 3D… Read more
Carrying Items
By: Jack O’Neal This quarter I improved and expanded the system I put together in fall that lets rose carry items. At the start of… Read more
The Drawing Board (Creature Concepts)
By: Justin Endaya (Artist) Drawing Shadow Creatures My purpose throughout the time I spent in class was to design concept art. I joined the class… Read more
Creating Textures
By: John Colon (Texture Guy) Substance Painter How it Starts At first, I was a bit nervous trying to completely learn a new software at the same time juggle with… Read more
Learning Unreal
By: Jesse Kives (Programmer) Before I began this class, I had a little bit of knowledge on how the unreal engine works. I knew more… Read more