Category: Designer Documentations
Dev Diary for designer specific things
Production Process
By: Kailey V. Phan Mitchell (Producer) Since joining in November of 2018, I have helped develop a production timeline for this project, establish a team leads… Read more
(Cul-de-Sac) Lever Designer Lead Reflection
By: Tyler Houston (Level Design Lead) Tyler Houston shares his experience as a level designer for The Shadow that Pervades during DePaul’s Spring 2020 quarter. Introduction Hello everyone, and… Read more
Cul-de-sac 2D/3D Assets
By: Gina Griza (Artist) Throughout the quarter, I worked on details for the Cul de Sac level, which included 2D decals for texturing, as well as… Read more
(City) Level Design Lead Reflection
By: Rob Moreno (Level Design Lead/Artist) This has been my third quarter with DePaul Originals Game Studios; throughout my time with the studio every opportunity has… Read more
Texturing and Modeling
By: Ryan Gaddis (Designer) This quarter was vastly different from the previous quarter, and I felt like I knew what I was doing better than last quarter. This quarter, I… Read more
City Level Documentation
By: Ataberk Uran (Level Designer), and Rob Moreno (3D Artist/Level Designer) Our tasks specifically for this quarter was to completely overhaul and redesign a new more compact city space. At… Read more
Rose Animations (Spring)
By: Neelam Jani (Artist/Animator) During the Spring, I had the honor to have an independent study through the DePaulOriginal Game Studio! This quarter was obviously very interesting, all due to… Read more
(Sewers) Level Designer Lead Reflection
By: Matt Lopez (Level Design Lead) I’m Matthew Lopez, lead designer of the Underground level for The Shadow That Pervades Spring Quarter 2020. Despite all the… Read more
Lighting Documentation
By: Samuel He (Designer, VFX) I created the general lighting for the cul de sac and the sewer level. For the cul de sac level I… Read more
City Level Models
By: Spiro Tsaggaris (3D Designer) DGS Documentation During my Spring Quarter at DePaul, I joined DGS in development of their ongoing project via the Topics in Game Design Class. I… Read more